Emphasis on software development – turning ideas, art, sound, animation, and music into games and simulations that work.
Focus on computer science, programming, and graphics programming with additional courses in arts, design, math, and physics
Works closely with Gaming & Simulation Arts program to bring projects from concept to completion
Utilizes state-of-the-art Motion Capture Studio
Courses on preproduction and Game Design/Development Focus on the study of art and its application to the disciplines of games and simulation
Provides foundation in the history of art and aesthetics
Flexibility through art gaming electives to allow tailoring of program to one's area of interest
Provides practical experience through joint senior project with the Game Engineering program, having responsibilities which include game design, art asset development, animation and motion capture