Digital Simulation and Gaming Engineering Technology

Degrees offered:

  • Bachelor of Science
  • Minor

This program is a broad-based degree providing students a primary mixture of computer science, computer programming, and 2D/3D graphics programming with additional classes in arts, design, math and physics. Graduates of this program will be able to work as game/simulation programmers, designers, and architects. The curriculum is designed to support a team-based, open-ended project environment for engineering technology students. The strong computer science, computer engineering, and programming components of the degree allow a graduate to obtain a career in many non-game related fields of computing.

Math Placement

The co-requisite to enroll in ETGG 1801 Game Programming Foundations 1, the introductory course for this degree, is MATH 1200 College Algebra (ACT Math Sub-score of 22 or higher). Students placing below MATH 1200 based on either their ACT Math Sub-score (if under 21-years of age) or Compass Placement Test (if older than 21-years of age) do not meet this course co-requisite, and will not be permitted to enroll in ETGG 1801 Game Programming Foundations 1. Students in this situation will be advised through the Student Success Center/University College to enroll in courses that can apply to the BS in Digital Simulation and Gaming Engineering Technology as fulfilling general education program (GEP) or technical elective requirements while they complete math courses to bring them to the MATH 1200 College Algebra course enrollment co-requisite. If an entering student's math placement is below MATH 1200, remediation to get to this level is below the content of this program, and does not count as academic credit towards earning this degree.

Computer Requirement

All students in both the Computer Engineering Technology and the Digital Simulation and Gaming Engineering Technology degree programs are required to purchase a laptop computer for use in classes starting Summer 2012.

Many vendors offer academic discounts to university students. See the respective vendors' websites for more information on how to take advantage of these discounts.


  • CPU: Almost any relatively recent CPU will be adequate (where "recent" means "no more than two years old").
  • Recommended: Intel Core i3, i5, or i7 families, or any currently shipping AMD CPU with the exception of AMD Sempron or AMD Turion K8-E.
  • Memory (RAM): Minimum of 2 GB. Recommended: 4GB.
  • Hard Drive: At lease 250GB recommended.
  • Video: For CET students, either integrated (Intel) or discrete (nVidia or AMD/ATI) will suffice. For Digital Simulation & Gaming students, some classes will require discrete video. A DirectX 11/OpenGL 4 class GPU is recommended.
  • Networking: The Advanced Technology Center provides 802. 11b/g wireless networking. For maximum flexibility, the availability of wired (Ethernet) networking is recommended.


  • For Computer Engineering Technology students, any currently shipping or recent Macbook Air or Macbook Pro will suffice.
  • For Digital Simulation & Gaming students, it is strongly recommended that you obtain a machine with discrete graphics. As of fall 2011, this means a Macbook Pro with the AMD Radeon HD chipset.

Cost of Attendance Adjustment Request Computer Purchase


For more information on degrees in Digital Simulation and Gaming Engineering Technology:
Digital Simulation and Gaming Engineering Technology degree web site:

Instructor: Andrew Holbrook (740) 351-3014
Assistant Professor: Jason Witherell (740) 351-3113
Visiting Faculty: Paul Yost
Department Chair: Carl Hilgarth (740) 351-3595
Department Secretary: Cindy Hopkins (740) 351-3224

Page maintained by the department of communications.