The Bachelor of Fine Arts in Game and Simulation includes courses on preproduction and game design development, with a focus on the study of art and its application to the disciplines of games and simulations. Entertainment and serious gaming is a dynamic industry that continues to grow despite economic downturns elsewhere.
Some features of game design arts at SSU:
- Emphasis on developing traditional art skills as a foundation to studies in 3D design.
- Experienced faculty from the game, and related, industries.
- Small class sizes to encourage student-to-student and student-to-professor interaction.
- State-of-the-art motion capture facilities.
- Three well-furnished computer classrooms.
- Opportunities to develop technical and programming skills in addition to design.
- Named in the Princeton Review's Top Game Design Programs in the U.S. and Canada 7 years in a row.
As a part of the senior year, our program provides practical experience through a joint senior project with the Game Engineering program. Game Arts students collaborate to determine the scope and play of the game and take responsibility for the look and feel of the game by designing and developing art assets as well as creating animations and motion captured sequences. This project becomes an important part of the student's portfolio.
Students who successfully complete SSU's Game Design program will:
- Develop proficiency in the tools, media, software, and technology related to game design.
- Create work that demonstrates a strong concept, focused research, an understanding of design principles, and excellent use of 3D software.
- Employ a vocabulary for design critique and presentation.
- Prepare for the challenges of professional practice with an understanding of the role art and design plays within the gaming pipeline.
Game and Simulation Arts degree requirements
All bachelor degree seeking students take the General Education Program.
Download an outline for how a four year sequence might look for each major.
|General Education Program||24*|
|Art Core Requirements||30|
|Total Hours Required||122|
* Gaming students may take 17 hours of coursework as part of the major that counts toward the GEP.
|ARTS 2211||Drawing 1||3|
|ARTS 2221||Life Drawing 1||3|
|ARTS 3611||Digital Imaging 1||3|
|ARTG 3530||Digital Imaging 1||3|
|ARTG 3530||Graphical User Interface 1||3|
|ARTG 3601||Digital 3D Foundations||3|
|ARTG 3611||Inorganic Studio 1||3|
|ARTG 3612||Organic Studio 1||3|
|ARTG 4611||Inorganic Studio 2||3|
|ARTG 4612||Organic Studio 2||3|
|ARTG 4621||Animation Studio 1||3|
|ETGG 1101||Game Programming Foundations 1||3|
|MATH 2110||Calculus 1||4*|
|MATH 2300||Linear Algebra||3|
|PHYS 2211 or PHYS2201||Calculus Based Physics 1 or Physics||4*|
* Both MATH2110 and PHYS2211/2201 are required as the Math and Science choices for the GEP.
|MUSI 3611||Electronic Music 1||3|
|THAR 1211||Acting 1||3|
|THAR 3321||Lighting Studio||3|
|ARTS 2212||Drawing 2||3|
|ARTS 2222||Life Drawing||3|
|ARTG 4505||Digital Scene Layout & Design||3|
|ARTG 4530||Game Design & Documentation 2||3|
|ARTG 4540||Graphical User Interface Des. 2||3|
General Electives (6 Hours - 2 courses)
Students in the Game Design program will take 6 credit hours of courses outside the department.
This degree is coordinated by Professor Greg Lyons. For information, contact firstname.lastname@example.org.